

So the idea that I can actually hit what I’m aiming at, actually can see someone going into smoke cover and spot their little imperfections as they improperly conceal themselves, and carriers not ruining every match was rather appealing.īut coming as a Battleship main, realizing that WT would dip its toes in through a fast-paced, panicky knife fight of coastal waters was definitely something I had to adjust to.

I was tired of the key aspect of WoWs’ game mechanic which includes: heavy RNG-based volley spread, smoke that acts as an invisibility cloak as soon as you are within its field of influence, and of course: the aircraft carrier that just went from RTS into a player-controlled action around the time being the bane of everybody’s existence (I know, I know, CAS innit). I welcome the rest of the community to pitch in ideas and list their own issues they wish to be addressed! Lil’ History of My Time In NavalĬoming in as a casual player of World of Warships, I was quite excited when Gaijin initially released a naval expansion to the game.

So to get that started, I might as well express my view on the game mode and what it did right and wrong, as well as how to fix those issues if I can. Naval is often the butt ends of jokes when it comes to the War Thunder player base, so I thought it might be interesting to open a thread up for discussion on what can be done about it to make it less alienated.
